![]() W linker : /data/app/-1/lib/arm/libQt5QuickParticles.so: unused DT entry: type 0x1d arg 0x55d7 W linker : /data/app/-1/lib/arm/libQt5Quick.so: unsupported flags DT_FLAGS_1=0x81 ![]() W linker : /data/app/-1/lib/arm/libQt5Quick.so: unused DT entry: type 0x1d arg 0x4a817 W linker : /data/app/-1/lib/arm/libQt5Gui.so: unsupported flags DT_FLAGS_1=0x81 W linker : /data/app/-1/lib/arm/libQt5Gui.so: unused DT entry: type 0x1d arg 0x55743 W linker : /data/app/-1/lib/arm/libQt5Qml.so: unsupported flags DT_FLAGS_1=0x81 W linker : /data/app/-1/lib/arm/libQt5Qml.so: unused DT entry: type 0x1d arg 0x39763 W linker : /data/app/-1/lib/arm/libQt5Network.so: unsupported flags DT_FLAGS_1=0x81 W linker : /data/app/-1/lib/arm/libQt5Network.so: unused DT entry: type 0x1d arg 0x13f76 Here is the exacte output: W System : ClassLoader referenced unknown path: It is to be noticed that a bunch of warnings are also outputted by the phone but I understood that it isn't relevant in any way with my problem. Precisely, after I ran across this issue I retried with the most simple qml app ever, only with a Component.onCompleted: console.log("started app") and later tried:Īnd all of them worked just fine outputting the right output, but still not with the cross-compile/native android debug. The only hitch is that I'am not able to receive any debug info from my phone in the application output section. The color of the console text and action button icon (white by default).I'm currently trying to start writing an app based on qt and running on android. To do that, set one or both of these macros to (nonatomic, strong) UIColor *textColor You may wish to disable this feature if your app already implements a crash handler, or if you do not want to include GTM as a dependency. Exception Handlingīy default, iConsole intercepts unhandled exceptions (crashes) and deciphers the stack trace using the GTM library. delegate = myDelegate įor an example of how to implement this, look at the HelloWorld app. Note that this code must be called BEFORE the console is first shown, or the input field will not appear: Use the following code to set your class as the delegate for the iConsole. iConsole does not place any restriction on the command syntax, or provide any helper methods for processing commands at this time. This receives a single string representing the command that the user has typed. your app delegate or main view controller.Īdd the handleConsoleCommand: method to your delegate class. It doesn't matter which one, but it should be a persistent class that will exist for the duration of the app's lifetime, e.g. Implement the iConsoleDelegate protocol on one of your classes. To enable it, you need to create a command delegate, which you do as follows: If you need to update the GTM classes, you can check out the latest version using:Īs well as displaying logs, the console can also allow user command input. To install iConsole into your app, drag the iConsole and (optionally) GTM folder into your project. tool in Xcode and make sure all files that you wish to use ARC for (including iConsole.m) are checked. If you wish to convert your whole project to ARC, comment out the #error line in iConsole.m, then run the Edit > Refactor > Convert to Objective-C ARC. To do this, go to the Build Phases tab in your target settings, open the Compile Sources group, double-click iConsole.m in the list and type -fobjc-arc into the popover. If you wish to use iConsole in a non-ARC project, just add the -fobjc-arc compiler flag to the iConsole.m class file. ARC CompatibilityĪs of version 1.5, iConsole requires ARC. it doesn't rely on any unavailable SDK features) but is no longer being tested for compatibility and may require tweaking or bug fixes to run correctly. 'Compatible' means that the library should work on this OS version (i.e. NOTE: 'Supported' means that the library has been tested with this version. Earliest compatible deployment target - iOS 4.3.Earliest supported deployment target - iOS 5.0.Supported build target - iOS 8.0 (Xcode 6.0, Apple LLVM compiler 6.0).IConsole also serves another purpose: Using the command interface it provides an easy way to add debugging commands and let you toggle application features on and off at runtime in a way that can be easily disabled in the final release of your app, and doesn't require you to build additional throwaway user interface components. It also allows non-technical beta testers of your applications to submit log information to you easily. It enables you to check error and crash logs within a built application without needing to connect to the Xcode debugger. IConsole is a simple, pluggable class to enable more useful in-app logging for your iPhone apps. If you are using it, please migrate to another solution. It will not receive any future updates or bug fixes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |